Morrowind Utility : BSA Browser
From the included HTML file :
This utility allows you to browse, pack, unpack, and register Bethesda
Softworks Archive (bsa) files with a user friendly interface. This
program was inspired by Ghostwheel's BSAPack (which the program uses
to perform 3 of the 4 functions mentioned), and Splender of the Ashlands'
BSA Reader, which are both command line utilities. BSA Browser is ideal
for those 'who get lost and panicky at the words "commandline".
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Morrowind Utility : Wrye Mash
Mash is a utility that is very good for cleaning saved game files that have doubling issues. It''s a must-have download! We have version 0.84 for you.
Taken from the included html file which you need to read.
Getting Started
Her's a brief getting started guide. You may have to read sections further down before this section makes full sense.
• Terminology: Package
• A "package" is a collection of esps, esms and/or resource files. Everything listed under the Installers tab is a package. Packages can be either archive files in (zip, 7z or rar format) or directories (aka Projects).
• Initialization
• When you first visit the Installers tab after starting Mash, Bain will need to go through an initialization process. If you've done this before, and no new packages are installed, and the machine is "warm", then it will take on the order of ten seconds.
• However, if you have just added a bunch of packages, then Bain will take longer to intitialize, since it will need to scan all new/modified packages.
• In particular, the first time you start Bain, it will take a long time (on the order of three to ten minutes) to initialize. Enjoy your coffee break. :D
• Reducing Init Times
• You can disable Bain entirely by unchecking "Enabled" in the column context menu on the Installers tab. (Note that this does not erase previously stored info. I.e. it's safe to disable Bain and then later re-enable it if you prefer.)
• You can choose to "Avoid on Startup" (again from column context menu). This will cause Mash to try to avoid the Installers tab when it starts up. And since Bain won't initialize until you visit the Installers tab, you'll save a bit of time if you weren't planning on visiting it anyway.
• Install Directory
• As noted below, Bain looks for packages in the Morrowind\Installers directory. Easiest way to get started with Bain is to just grab all your old mod archives and move them to the Installers directory. Then return to the Installers directory to see Bain's evaluation.
• If you're a modder with existing project directories, you can move those to the Installers directory too.
• Reviewing Package Status
• Some packages may be green, but most (even ones that you have previously installed) will likely be red. (Even if you have installed a package, Bain's Doc File Sweeping means that some files will be in unexpected places.
• For each package, you can select it, and then review its details in the Debug text box. In particular, look for Missing and Overridden files.
• You can intall package as desired (though you may want to change their order first.)
• For complex packages, you will likely want to configure their sub-packages before activating them.
• For packages with unrecognized structure (grey checkbox and name), you'll need to restructure the package's directories and files to something more like what Bain expects before you can install them.
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Morrowind Utility : Morrowind Mod Maker's Manual
Morrowind Mod Maker's Manual
by
Michael D. Edwards
v1.6
This manual describes the modding process using the TES Construction Set.
It is very detailed and is a 'must have' for the serious modder. The manual
comes in a .zip file together with a readme file.
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Morrowind Utility : Frame Optimizer v2
Morrowind Frame Optimizer is a utility that increases the running speed of Morrowind. As a useful extra, it also allows you to see landmasses that are off the normal Morrowind map. We have version v2.0 for you.
Taken from the included Help file.
This is a new release of the Morrowind FPS Optimizer, originally written by Alexander Stasenko.
This release adds the following features to the game:
- It fixes the world map. You can now see land added by any mods anywhere on the map, since it now moves with the player. Bloodmoon (or Tribunal) not required; all known official EXEs are supported.
- Removing a plugin automagically removes the corresponding landscape from the map.
- Older versions of the game will no longer crash when adding land at the southern border of the map.
- True multimark support (8 slots available) (*)
- Companions are now able to follow you through any kind of recall or intervention spell
- Build your own intervention spells (modders resource) (**)
- Introduce your own additional Mark / Recall slots (modders resource) (**)
(*) Requires use of the supplied ESP file.
(**) Modders resource. Demo included in supplied ESP file.
This tool supports all official Morrowind versions; unlike using the Script Extender,
you are not forced to run the latest version of Bloodmoon. (Although you should
seriously consider to do so!)
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Morrowind Utility : Morrowind Strategy Guide
Are you a novice to Morrowind? If the answer is 'yes' then this is
just the thing you've been looking for. This strategy guide will keep
you on track whilst adventuring in Morrowind with a host of hints, tips and
cheats. There's no longer any excuse for not completing Morrowind.
The guide comes in the form of a .pdf document contained in a .zip
file and is 2.5Mb in size.
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Morrowind Utility : Morrowind Enchanted Editor
Morrowind Enchanted Editor is a utility that allows the user to change file type from ESM->ESP->ESS and vice-versa. We have version 0.91c for you.
Taken directly from the file.
New features
1) Change file type from ESM->ESP->ESS and vice-versa
2) "Find All" provides the Google-like ability to find all instances of a string in one or multiple files and list them all in a results table, then double click to go to a particular instance.
3) Browse references dialog now shows what you're browsing references FOR, which makes it less confusing.
4) Several improvements to the format template for better data interpretation.
5) More slight cosmetic changes to make it easier on the eyes and more consistent.
6) Tab order sorted out on all forms
7) ESC key now unloads most forms instead of having to click "Cancel"
8) Logic preventing you from saving changes to Morrowind.esm, Bloodmoon.esm and Tribunal.esm sorted out.
9) Still no help I'm afraid, but you're welcome to PM me (Farren) on either the Blueprint Forums or the Official TES forums ;)
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Morrowind Utility : MWEdit
From the included HTML file :
MWEdit is an alternate editor for the Elder Scrolls: Morrowind RPG from
Bethesda. While it is similar in appearance and design to the official
Construction Set editor, it introduces new features that make creating
plugins easier.
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Morrowind Utility : NIF Texture
Taken from the included Helpfile.
NIFTexture is a simple program designed to allow you to modify the
textures used in NIF (NetImmerse) 3D model files. This allows you to
reuse existing models with new, custom textures. It was specifically
designed to work with The Elder Scrolls: Morrowind NIF files but may
work with NIF files for other games as well. The program cannot create
new NIF files and only allows the editing of the texture filenames.
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Morrowind Utility : Morrowind Script Extender
Morrowind Script Extender is a utility that extends Morrowind's basic scripting function. We have version 0.9.4 for you.
Taken from the included readme file.
The Morrowind Script Extender is a program designed to increase the features available to Morrowind scripters. When run with the game, it adds extra script functions, allowing the creation of plugins that are impossible or at least very difficult while running the game alone.
This version builds upon the 0.9.2 version from cdcooley, it only supports Morrowind version 1.6.1820 (Bloodmoon and GOTY versions).
For any support go to: http://sourceforge.net/projects/mwse, or PM Tp21, games1216(AnthonyG), or Fliggerty on the TES Forums.
The Morrowind Script Extender is free software, licensed according to the GNU Public License, and comes with ABSOLUTELY NO WARRANTY. See the file gpl.txt for details if you are interested in distributing or modifying the program.
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Morrowind Utility : Morrowind Scripting for Dummies
Quote from the manual regarding scripting :
What is a script?
Scripts are basically pieces of code written in a special scripting
language (I will call it TES script from here on). These little "programs"
will run during the game and can perform certain things in the game, lots
of things actually: Trigger events, control time and place, make things
and creatures vanish, appear or move, give messages to the player, change
stats, even change the weather - the possibilities are great.
TES Script is a unique scripting language, it is not used outside the
TES Construction Set. As a scripting language it has certain limitations
compared to a "real" programming language, like, e.g. C++
NOTE: This is considered to be the
:Programmer's Bible: for serious modders.
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Morrowind Utility : Morrowind Immersive Architect
From the included HTML file :
The idea behind this tool is to utilize the Morrowind game
engine as a world building tool. It allows towns/citys to be built in-game
instead of using the construction set. Placeholder items are carried in
inventory, and are dropped on the ground to place building meshes in
the game world. When the town is built, save your game and use the
Morrowind Immersive Architect utility to copy your newly built city
into a plug-in file.
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Morrowind Utility : House Mod Tutorial
See the House Mod Tutorials on this site
Taken directly from the .PDF file :
A tutorial by Calishan on how to build a house using the TESCS (TES Construction Set).
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Morrowind Utility : Dialog Tutorial
From the included Help file :
This is a tutorial for developing dialogue in the TES Construction Set.
There are some existing tuts out there already, but none of them is purely
on dialogue; they combine dialogue with NPC creation and scripting
information. They also only cover a small portion of what's possible
with the dialogue interface in the CS. The goal of this tutorial is to
be comprehensive: it will cover pretty much everything you can do with
dialogue. It takes a step-by-step approach, introducing new concepts one
at a time, with several different examples of each before moving on
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Morrowind Utility : Morrowind Savegame Editor
A simple aplication that let you edit a lot of variables
(like TimeScale) stored on Morrowind savegames. The original
purpose of the program was modify only 'TimeScale'... and
then it grew up.. supports Custom Races/Classes
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Morrowind Utility : Skin Tutorial
Taken directly from the .CHM Help file :
This is a tutorial on reskinning or retexturing objects using Dave
Humphrey's utility, NifTexture. There are several good tutorials out
there which were written before reskinning utilities were available,
but there seems to be a need for a tutorial which covers how the process
works with a utility.
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Morrowind Utility : Morrowind Animation Tutorial
The Morrowind Animation Tutorial explains how to create a model using 3dSmax v4. We have the original version from 2003.
Taken from the pdf file.
The Morrowind Animation Tutorial
Written by DarkIllusion
This tutorial remains property of DarkIllusion.
Revision 0
5 July 2003
Welcome, today we will be making this cute little fish come alive.
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Morrowind Utility : Tesame
Make sure you read the included ReadMe file and heed the warnings
therein. And here's what the developer has to say about it.
"TESAME cleans mods by physically chopping out information from
the ESP-file. I can't take any responsability for what might happen when
removing certain data. Always keep a backup."
This has to be one of the most important tools available to the modder,
if not THE most important.
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Morrowind Utility : DDS Converter 2
DDS Converter is a utility that allows the conversion of files from DDS to TGA and vice versa . We have version 2.0 for you.
This archive comes as a self-extracting msi installation file. There is no included readme file with this archive.
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Morrowind Utility : Overunity
Taken directly from the readme file.
You only see the mods you want to use, you can sort them by Name, Date, Author or
Size. You can remove any number of mods all at once, you can immediately activate
all mods used by a savegame and receive a report of missing mods, in case you''ve
re-installed Morrowind.(makes a text file for later reference)
You can even use a fuzzy-logic search to find multiple versions of a plugin! this
helps if you have a "battle_arena.esp" installed, along with a "BatleArena.esp",
this would immediately point out the possibility of a conflict. Now with
variable percentage of similarity! (beats eyeballing hundreds of mods for
similarities!! also makes a text file output for later reference)
You can also scan any number of mods all at once, receiving a report of all broken
file links, including Nif references to textures. (makes a text file for later reference by
the modder).
The modders will love this one, so far a good percentage of plugins are missing a
few files. I''ve added the ability to explore all files in use by a mod and
build an installation fully intact. You can choose not to include resources
from other plugins if your mod depends on these other plugins(install only what''s
yours in order to decrease archive size) via the Exclusive Scanner.
(makes a text file recording broken links in the .esp and associated .nif files)
Finally, you can check your plugins media references against all other plugins in your
Data Files directory with the Shared Resource scanner. This allows you to determine
whether the resources you''re using are the ones you intend to distribute.
Often a modder can get confused about which resources are unique to his/her mod
and this results in an oversized final product without knowing of compatibility issues.
Also as a result of the Shared Resource scanner, you can now thoroughly destroy any plugins
you no longer desire to keep!
DEFAULT MORROWIND RESOURCES ARE OVERLOOKED BY ALL SCANNERS/INSTALLATION BUILDERS!
THEY ARE COPYRIGHT TO BETHESDA AND NO-ONE MAY DISTRIBUTE THEM.
When you''re all ready to go, hit the "Play" button and it''ll run Morrowind!
(or the FPS optimizer if installed).
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Morrowind Utility : Morrowind Resolution Changer
I reinstalled morrowind after a few years and found I
couldn't use any of my high resolutions with the game, and I
hate Morrowind's default resolutions. For a while, I played
with the registry settings and showed someone else how to do
it. They didn't want to fool with their registry, so I wrote
a tool that does it all for you automatically. This also
makes it easier for me. :) If you reinstall windows and
Morrowind no longer works, or you change the directory that
morrowind is in, you can simply change the directory in the
registry with this tool. This also has support for multiple
displays.
This program polls your video card(s)/monitor(s) for
supported resolutions, and displays them in a list for you
to choose from.
Friendly reminder: please make sure Morrowind is being
launched by whichever display you choose. Otherwise it's
going to crash Morrowind if you select the wrong resolution.
For those with one monitor/video card, you don't need to
worry about this.
Known bug: Multiple instances of the same resolution. It's
purely cosmetic, and I'll fix it another time. Right now,
everything works.Reporting bugs: Emailing me (mouserpg@gmail.com) is the
fastest way for me to read it.
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Morrowind Utility : Skinner
From the included ReadMe file :
I'd been playing with the TES Construction set
for a week or so and had made so many mistakes
trying to re-skin using a Hex editor I thought
'There must be an easier way'. There wasn't.
Rather than moan about it I thought I'd use
my VB skills to make an easier way.
What does this program do?
It allows you to load a mesh (.nif) from
the TESCS CD, tells you the textures used,
allows you to rename the mesh and textures
then copies them to the relevant directories
in your Morrowind installation.
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Morrowind Utility : BookGen
From the included HTML file :
BookGen is a limited text editor that provides a quick and easy method
of generating HTML source code for use with Morrowind books. No prior
knowledge of HTML is required. Simply type in your text and click
convert or export, and BookGen does the rest.
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Morrowind Utility : NIF4 Exporter
msNIF4Exporter is a utility that allows the export of models to the NIF v4 format . We have version 2.4 for you.
Taken from the included readme file.
Title: msNIF4Exporter
Author: Lars Rinde ( Taharez )
Description:
Milkshape3D plugin for exporting to the NIF v4 model format,
used by Morrowind and other games.
Where to get it:
The NIFLA group page.
The zip files including this file and the exporter should only appear on the NIFLA group page,
in the Files section. If you got this file in any other place, please send a mail to the
group and let us know! ( This is to make sure the most up-to-date version is distributed )
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Morrowind Utility : TESTool
This is a helper utility for the The Elder Scrolls: Morrowind game. It can perform following functions:
Remove unnecessary data from ESM/ESP files (including GMST entries), significantly reducing number of conflicts between different mods.
Merge leveled lists for all active plugins, eliminating leveled list conflicts (this function was intended to replace Horatio's Leveled List Merger).
Merge changes done to the various TES objects and dialog entries. This will resolve situations like when one mod updates weapon stats and another updates weapon model for the same weapon. Generate detailed conflict report for the given list of plugins.
Manage list of currently active plugins with possibility to update ESP file header (version and master file sizes) and to change plugin loading order.
One-click "JUST FIX IT!" button that automatically executes a set of tasks to reduce number of conflicts between active plugins as much as possible without any user interaction.
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Morrowind Utility : GMST Cleaner
From the included HTML file :
The accompanying archive (zip) file must be extracted to the
C:Program Files directory. Due to some unexpected limitations with
the code, certain folders and files must have a specific location;
changing or moving these files will result in the program not working.
To avoid any confusion, I have named the zip file Extract to Program Files.
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Morrowind Utility : Morrowind Script Library 0.3
The Morrowind Script Library is a growing resource for the
community! Modders have submitted these mods to myself or
the community at large. Included within it are over 70
scripts covering a whole host of topics (see below).
Maybe you're like myself and need some examples to work from
as you've a bit of a scripting blindspot...
Maybe you're an experienced scriptor who just likes to
review other's work.
Perhaps you're just wanting to save yourself some time!
---------------
Contents
Version 0.3
SECTIONS:
Activators
Creatures
Display Cases
Doors
Inventories
Items
Journals
Locks
Magic
Misc
Movers
Music
NPCs (including mannequins)
Scale
Timer
CONTENTS:
*Activators*
Beds
Buttons
Button Activator 2
Flushing Toilet
Hurting Actor on contact
Hurt actor on contact 2
Invisible Activator
Light Switch
Reset Activator
Teleporting the player
Weather Controller (static)
*Creatures*
Appearing skeletons trapped chest
Making creatures appear by invisible activator
Summon Creature on activating an item
Visual effect on death
*Display Cases*
DISPLAY CASES TYPE - Lady E's which have the glass lids that
lower when activated.
DISPLAY CASE TYPE - Indigo Rage's Display Cases w/the red
fabric interior
DISPLAY CASE TYPE - Dongle's Green Glass Display
Cabinet
*Doors*
Air Lock Script
Auto Closing Doors
Auto-Locking doors
Door Lock and Alternative Door Lock script
Trapped Rug “door”
Trapped Rug 2
Tribunal’s dark hole script – option to pass through
*Inventories*
Adding items after death
*Items*
Making an item ‘unpickupable’
Teleport Amulet
Teleport Ring
Teleport Ring 2
Teleport Ring 3
‘Throbbing’ items
Making objects appear only when an item is in the
inventory
Sword in the stone
Sword in the stone 2
Sword in the stone alternative
Weather Controller (carryable)
*Journal*
Adding journal entries
Using the Journal to make items ‘appear’
*Locks*
Briefcase Lock
Door Lock and Alternative Door Lock script
Auto-Locking doors
Keypad Lock
*Magic*
Magic regenerate
*Misc*
Detecting Player’s Birthsign
Detecting Players Facing
Interiors Like Exteriors
Keg Script
Trash Can
*Movers*
Activator Wall move
Closing a door
Moving wall 1
Moving wall 2
Moving wall 3
Rotating Objects constantly.
Up and Down constant movement
*Music*
Over-riding battle music
*NPCs*
Chaning NPCs clothes daily
Disposition
Enforced clothing for a companion (abuse possible)
Guard Script
Making them fight
Making them fight 2
Making them fight two NPCs
Making followers warp to you
Mannequins
Simple Mannequin
Armour Mannequin
Armour Mannequin place holder
Pacifying NPCs
*Scale*
Scale Script 1, 2 & 3
*Timers*
Timer 1
--------------------
Thanks:
This resource has been created by a whole host of modders
working hard and then offering their work freely to the
modding community. Below are the list of modders who have
contributed to this resource. Thanks to them all.
Darknut, Chia, Zer010, Nikki, Melian, Enmesharra, cyran0,
[url]http://www.morrowind-mod.com,[/url] Fliggerty,
Midgetalien, Trey Leavens, Pokeapoke, Qarl, Lurlock,
Princess_stomper, Baratheon79, ixidorsbane, Aridale, Rocket,
Boblen 1982, Kir, Thamior Amakiir, Stuporstar, Regaez, The
Pixie, Symon69, abot
If you recognise an un-named (or, heaven forbid, named)
script that you are the author of, please let me know so I
can put it in place!
Contact: nedius@yahoo.com
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Morrowind Utility : Max-SceneImmerse
Max-SceneImmerse is a manual that gives you information on how to produce content using 3D Studio Max.
Taken from the manual.
Welcome to MaxImmerse! This manual gives you information, hints, and tips on how to produce great content using 3D Studio Max, the MaxImmerse plugin, and NetImmerse, while avoiding choices that 3D Studio Max allows you to make but may slow your real-time content down. The manual provides background information useful for you to decide about geometric limitations, graphics card compatibilities, which visual effects work best with others and translate from Max to NetImmerse, and the best way to achieve an overall pleasing result. To Maximize your ability to create great content, it is a good idea to read the Artist’s Manual cover to cover, but it is also useful for quick reference. So let’s go.
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Morrowind Utility : TESfaith
From the included HTML file :
TESfaith is a utility to Move, Copy or Delete cells stored in a TES3
file (such as Morrowind: Elder Scrolls III). It also processes the
landscape and all objects associated with that cell. e.g. if you make
a copy of a region or cell (internal or external) then all objects
(NPCs, statics such as furniture, lighting, sound) will be copied with
it. Likewise if you move a cell all objects will be moved with it.
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Morrowind Utility : TES Faith Sharp
Taken from the included readme file.
TESFaith was a utility written by Paul Halliday (aka Lightwave,) that
can be used to move/copy/delete individual cells, entire regions or
the contents of whole plugins. Unfortunately it was a console application,
and a lot of the otherwise great modders over at the elder scrolls forums
wouldn't know what a dos prompt was if it bit them. So I bring you all
TESFaith#: TESFaith with a spangaly new GUI, nice big easy to use buttons
and about 10x the memory usage. Enjoy.
WARNING: This is a _BETA_ version. Most of the code is a direct port
of the original TESFaith, but I make no guarantee’s that I haven't
buggered something up while porting it.
This is a .NET application. You need .NET v1.1 to run it. Download
either from windows update, or from this oversized url:
http://www.microsoft.com/downloads/details.aspx?FamilyID=262d25e3-f589-4842-8157-034d1e7cf3a3&DisplayLang=en
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Morrowind Utility : Morrowind Leveled List Merger
This is a tool for merging all of the new and changed leveled lists in plugins you are using
Normally, Morrowind only uses the leveled lists from the most recent mods...unfortunately, this causes conflicts when using more than one mod that adds a lot of creatures or items - such as using the latest Morrowind Advanced and GIANTS together
This tool fixes such problems. The program is highly recommended for anyone who uses a lot of mods simultaneously - you may be missing a lot of new content and not even knowing it Super easy to use. please read the readme.
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Morrowind Utility : Morrowind Plugin Manager
Morrowind Plugin Manager gives you total control over
managing the installation and uninstallation of plugins. It
associates all files from a plugin archive with a database
entry, enabling you to install, view, and uninstall plugins
with a simple click. Plugin and individual file size
information is displayed, and registered file types can be
launched from the interface. Visit the website and view the
readme for full details of usage and features.
Note: MPM 1.2 is fully backward compatible - you do not need
to modify an existing plugin database if upgrading from a
previous version.
URL: www.geocities.com/mpmhelp contact: mpmhelp (AT) yahoo
(DOT) com
(ZIP date: 9/19/2004 13:40 size: 1,014,975 bytes)
(EXE date: 9/19/2004 13:39 size: 1,708,032 bytes)
(DLL date: 7/14/2004 21:11 size: 158,208 bytes)
(README date: 9/19/2004 13:39 size: 16,662 bytes)
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Morrowind Utility : DXT_TOOLS
DXT TOOLS is a utility that reads and writes .dds files, amongst other things. We have version 5.11 for you.
Taken from the included html file.
Adobe PhotoShop DXT Compression Plugin. Reads and writes .dds files compressed or uncompressed.
Adobe PhotoShop Normal Map Plugin. Creates normal maps from height maps for per pixel rendering.
Command Line Compression Tools - Commane line based tools to compress/decompress images
nvDXTLib.lib - compression library for using compression in your tools, with examples
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Morrowind Utility : TESPCD Plugin Conflict Detector
Detects conflicts between plugins and provides a built-in
editor to help correct them. Features an auto-cleaner.
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Morrowind Utility : TES Mod Utility
This is a rewrite of my original TES Mod Utility. Like
before, TESMU will install mods, keep track of files used by
installed mods, and easily package installed mods into zip
files. This (final) version includes the source and has many
new features, including:
- new, easier to use interface.
- automatic rescanning of modified plugins on startup.
- manual addition/removal of file dependencies.
- faster, more accurate scanning.
Please see the included readme file for more information.
Thanks to everyone for your feedback regarding this utility!
this update - Fixed crashing if Tribunal and Bloodmoon are
not present.
- Fixed a few scanning bugs.
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Morrowind Utility : Shack Replacer
The version of the mod here is : Shack Replacer
1. DESCRIPTION
This mod is a simple texture replacer to change the look of the peasanty shacks that
are found in poor, coastal towns in Morrowind - like Seyda Neen.
This will replace the textures on the walls, doors and ceiling of common shacks. It also replaces the heavy rope texture which is used in a number of places (including shacks). It also replaces the texture for common wicker baskets, often found in common shacks.
And part of the wooden beams used in common docks.
And also one of the metal strip textures, which is used on the shack hook and also some chests, I think.
Not much else to be said really. The texture resolutions are double that of stock
Morrowind's and are all in DDS format so it's not particularly high-end nor particularly low-end.
It's also my first release. *Grin*
2. Installation
Installation is simple, put the 17 files located in the texture folder of this
archive into the texture folder which is inside the data files folder which is
located wherever you installed Morrowind.
...Bethesda SoftworksMorrowindData FilesTextures
There is also a folder inside the archived textures folder called 'Originals(NoMipMaps)', if you don't know what mipmaps are than just ignore this folder. It contains the textures with mipmaps not present - these will be sharper and more detailed but may also cause artifacts and distortion, depending on how your computer is set up. Most people will not want to use these.
If you want to use these, install the normally and then install the originals, overwriting those which you don't want mipmapped. It's important to install the standard set of textures first.
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Morrowind Utility : Alchemy Chart
I have comprised a color chart for the Morrowind Alchemist
in PDF format. I feel this will greatly help all of the
Morrowind players, as it has helped me.
The only possible flaw I found was the "Ash Salts" had
Resist magicka listed as both the second and fourth quality
that they produce. My Character does not yet have a high
enough skill to see all four of the attributes, so I cannot
be sure if that is supposed to be that way or not.
Other than that I think the book was correct on everything
else. Some of the items have qualities that no other item in
the list has. Vampire Dust is the only item that has the
vampirism quality for example, and Wickwheat will Damage
Intelligence.
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Morrowind Utility : ReOrder Mods
REQUIRES .NET FRAMEWORK 2.0!
Download this (Or this if you have Windows XP x64)
Info
I really like the "Reorder Plugins" Utility, but it had a
few failings:
You could not select more than one item to move up and down,
this lead to a lot of clicking
There was no "Move to Bottom" button, which I would have
found very useful
Those to facts taken into account, it made reordering 100+
mods a pain
This Utility fixes the above two issues, and adds more
features
Features
Move mods up and down
Move mods to the top or bottom of the load list
Use the search box to search for the mod you want to
move
Remove all the “clean”s from the front of mod file names
Import and Export Load order
It supports more than one installation of each game
Auto backup feature
For more info on each of these, see the readme
Change log
1.61
Fixed a problem with the way it dated files
1.6
Improved multiple bits of the program
Added a way to export load order in a readable form
Decreased the file size
1.5
Added auto backup feature
Vastly increased the load speed
Added an options screen
1.4
Fixed a problem with a message box displaying twice
Improved import
Reworked browse dialog programming
Added some error messages
1.4 Beta
Fixed a major problem (that hopefully no one noticed) that
was introduced in 1.3
Added a Remove Clean function
Added an Import and Export Load Order function
Added support for multiple installations
1.3
Redid how it checks for Morrowind or Oblivion installs
Fixed the app loading under everything else
Added a search tool.
1.2
Fixed a slight problem with the splash screen
Dirty Fixed a problem with loading TesTool generated mods -
Thanks to Ronin49 for pointing this out
1.1
Increased the speed the program lists the mods
Decreased the programs memory footprint
Added splash screen graphics
Made some of the UI able to scale (Up and down)
Added Readme
1.01
Fixed a load of bugs/problems related to multi select moving
1.0
Initial Build
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Morrowind Utility : Morrowind Mods Database
MMbase is a program which allows You searching out
information about plugins for TES III Morrowind, on the
basis of Raveren`s database.
USAGE
After launching, the program displays load screen (database
is loading), and then the main window of MMbase. We select
proper mode by clicking specific bookmark in the lower part
of the window (Category search, Advanced search, Table
view). In the upper part of the window you can find
subrecord's data (mod's name, author, region, race etc.)
filtered by chosen criteria. We can browse records with
buttons on the blue toolbar. With "Open page" button we can
open a browser window on a webpage defined by displayed URL.
Category search:
- we select the category, subcategory, keyword and author,
step by step, not simultaneously. If we select any option
from the list, filtered records will be displayed in the
upper half of the window (we can browse them with buttons on
the blue toolbar)
- if we go back to the searching menu (e.g. to the
"Category" list), the next list will be cleaned out - only
options with proper records in database are displayed (it is
called a "context display").
Advanced search:
- in this bookmark we can independently select options from
the lists
- in order to activate the list we must click selection
field above the list (e.g. "Category") - the list becomes
active and we can select one or more options (with SHIFT or
CTRL button) - if we select few options, it marks their sum
(OR)
- selecting of few lists marks the product of specific
conditions (AND)
- searching begins with clicking green button "Start" - it
changes into red, the program is searching through the base
- after finding records they are displayed in the upper part
of the window
- with the "Back" button we can reverse last searching
action (not always though...)
- searching can be performed in the whole base (selecting
"Search in: base") or in the last searching results
(selecting "Search in: Results")
- after activating the "Search in" field, you can enter any
word in the "Search for word" box, and the base will be
filtered by this specific word (it can be also some part of
the word) and by marked categories. So, after selecting
specific categories we can write some string of letters
(and/or symbols) in the text box and push the "Start" button
to perform the searching.
- the button "Save to file" opens dialogue window with
title, author and url form selected records and we can save
it in the text file (and even print it...)
Table view:
- the table shows the data from the filtered subrecords
- by clicking the main headline we can sort lines upwards or
downwards
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Morrowind Utility : Quest Collater
Unzip qc.exe and quests.qc into your morrowind main
directory (where the journal file is written). Double click
on qc.exe to run it. There's some help information in the
utility itself, just click the help button.
For the purists who want absolutely no spoiler information
at the expense of having to do some busy work by hand, you
might want to delete the quests.qc file. This will allow you
to sort each of your journal entries yourself, and mark
which of them are "quest finishers". Having the full journal
that I had (by using the "filljournal" console cheat)
allowed me to see what was possible for each quest, so I had
an edge in determining the final rewards or journal entries
that a quest can give.
For the semi-purists, you may want to remove all "finisher"
tags from the database, with the menu option. This will
still sort your journal entries based on quests, but will
give no information about when each of those quests might be
"done". It's not too much work to manually set quests as
"finished" for any given game, so this might be a nice
option for many of you.
You might end up pulling your hair out trying to find that
last journal entry/reward that the utility implies is part
of a quest (by not setting your seemingly done quest as
"finished"), when in fact it may just be a mistake in the
database, or it could be impossible to get in your current
game.
In any case, please understand that the database is not
exact or perfect, I built it by hand with no knowledge of
the internal logic of any of the quest trees. Luckily
Bethsesda was somewhat principled in much of their journal
entry language, so it should be mostly coherent.
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Morrowind Utility : Texture Pack Uninstaller
A utility which will effectively uninstall texture packs such as "Darker Morrowind" and return Morrowind's textures to their out-of-the-box glory. Consists of three batch files: one for Morrowind's textures, and one each for Tribunal and Bloodmoon's textures.
I do not intend any offense to the creators of textures packs with this release; while many are quite fantastic, they remain a matter of taste. The majority of them lack their own uninstallers, and so the user who decides that a given texture pack is not to his particular taste may instead use this.
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Morrowind Utility : Savegame Manager
Sharing your computer with a fellow Morrowind gamer? Tired of getting your savegames mixed up with theirs? Or, have multiple characters with many savegames that you have trouble sorting though? Then this is for you! A savegame manager, with a clean interface, that will manage your different users/characters savegames.
New: Multiple game support!! Use it with your favourite games! (See readme file for details, important stuff!!!)
The .NET framework 2.0 Beta is *REQUIRED* to run this, and is available for free at Microsoft (24 MB).
This version is completely stable, and I haven't been able to find any bugs, but just in case, backup you're saves before you use this the first time! You never know when computers'll go haywire ;)
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Morrowind Utility : TES Dependency Tool Kit
Add/remove parent master dependencies
Quickly update old mods to current version of MW
Convert TESAME modules to plug-in files. Revert ESM files to ESP.
Convert ESP files to ESM.
Requires a Java Runtime Environment (included).
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Morrowind Utility : Morrowind Mod File Remover
This program deletes all the mod related files in the Data
Files folder.
I made this program when I got fed up of reinstalling MW
every time I wanted to start a new game with a totaly
different set of mods.
REQUIRES .NET FRAMEWORK 2.0 or better
Download this(Or this if you have Windows XP x64)
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Morrowind Utility : Texture Thumbnail Viewer
This program deletes all the mod related files in the Data
Files folder.
This is a little utility I've had for a while that I'm
deciding to share because I find it pretty damn handy for
mixing and matching textures to meet my needs. What it does
is let you view DDS (texture) files as thumbnails in a
particular folder, allowing you to assess the texture's
aesthetics and helping you decide whether or not you want to
include it in your hallowed textures folder. Haven't we all
been in a situation where we've installed the latest
greatest visual pack only to find we absolutely hate the
look of that road or that horrendous brick work?
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