Risky Inn Beds - This mod adds a small chance that the player will contract a disease when sleeping in low-class inn beds.
Shipwreck - This mod adds a wrecked ship near the Anvil coast, underwater. Complete with dead crewmen, too!
Tabaxi Race - This mod adds a new race, called the Tabaxi. Kind of a mix between Khajiit and Imperial. Wonderful textures, and even a background too.
100% Harvest Chance - This mod makes it impossible to fail a harvest. How do you "fail" to pick up a leaf anyway?
Alternative Start Arrive by Ship § - Somewhat like Morrowind's beginning, this mod puts the player on a ship, either in Anvil or the Imperial City, instead of the prison. The main quest is still intact, of course.
At Home Alchemy - This mod allows you to set down your alchemy apparatuses and use them while they're set down. In other words, you needn't carry your alchemy equipment with you, just leave it at home.
Better Letters - This mod makes use of the love letters and recipes etc. that you find in game. Compatible with OOO.
Char-gen With Numbers - When you make a character, the different sliders now have a corresponding number. Compatible with OOO.
Combat Sounds § - This mod improves almost all combat sounds so that they're much more realistic.
Custom Race Fix - This mod is essential for anyone using a custom race, otherwise you will not be able to get past your jail cell.
Encumbrance x1.5: Much simpler than More Realistic Encumbrance mod, simply makes you carry 50% more than default.
Everlasting Corpses - Who picked up those dead corpses you left for dead in that cave a week ago? This mod makes corpses everlasting. Incompatible with OOO.
Guild Skill Requirements - Think it's odd that your poor level 2 character is able to join the Dark Brotherhood? Try this. Compatible with OOO, even though conflict detectors say otherwise. There's just one little problem with some NPC in Anvil, just load this mod after.
Lighter Alchemy Ingredients - Do you like to store alchemy ingredients in your backpack for later use, but worried about being bogged down by the weight of them? Try this. This mod is already included with OOO, so if you use OOO then do not download this mod.
More Merchant Money Balanced - Gives merchants more than a mere 2000 gold, but unlike other mods that give merchants 50,000+ gold, this mod balances it for realism.
More Realistic Emcumbrance Mod - Carrying 20 sets of armour and 10 swords in your backpack? Struggling to get back to town to sell that loot? You then pick up an apple, for you are hungry. Oh, crap! I just got crushed under all that weight! I have to drop some of this Daedric armour now, unless I want to stand here encumbered... Well, this mod fixes that. It's a rather complex mod, that involves different stages of encumbrance, and some other stuff, I don't even understand, the readme may help you though.
No Fast Travel - Too tempting to fast travel? Here, this might help. Compatible with OOO.
Open Cities Complete † - Make almost every city like a Morrowind city where you can walk right in without that loading screen. If this mod is used with OOO, then there will be no female guards except in the Imperial City. Otherwise it is conflict free with OOO. Update: OOO female guards now work with Open Cities. See compatibility patch on same page as Open Cities download.
Salmo the Baker - This mod makes Salmer the Baker actually sell his bread. The mod also adds various other breads and pastries.
Traveller's Inns - This mod makes chests within inn's non-respawnable so you can store your stuff overnight without fear of the game deleting it.
This site, by Shezrie, called "Oblivion's Real Estate" is a site dedicated to listing the various mods for houses and such. I've included some of them below (although the ones below are not exclusively from Oblivion Real Estate) that stand out from the rest, to me.
Kumiko Manor - The original homes in Cyrodiil just not doing it for you? Looking for a place that has it all, and more? Well look no further! The prestigious Kumiko family has decided to leave Cyrodiil for their summer home in Morrowind; and their manor at Topal Bay must be sold! Will you be the buyer of their luxurious mansion?
Hunter's Haven - This mod adds a tree-top lodge, just west of Bravil, suited for a hunter-style character.
Huntsman's Lodge - This mod adds a small lodge in the middle of the Great Forest, perfect for hunters. Compatible with OOO.
Nascosto Isles - This mod adds an entire island to the game, including NPCs, quests, caves, dungeons and even your own house!
Ranger House This mod adds a small house south of Cheydinhal, suited for rangers. Compatible with OOO.
Anywhere Sitable - This mod adds the ability to sit anywhere you want! Compatible with OOO.
Backpacks - This nifty mod adds a backpack that is visible on the character's back. Attached to it is various adventurer's gear. Apparently, the backpack has very little clipping with objects such as quivers or hair.
Bedrolls and Tents - This mod adds a tent and a bedroll that you can carry around and place wherever you'd like.
Bone Grind - This mod allows you to use a pestle & mortar to grind bones into bonemeal.
Capsized Ship - This mod adds a capsized ship near the Anvil coast. It's a very cool idea, to be honest. The entire ship, when inside, is upside down. Yep! So to look at the floor you need to move your mouse up. Very neat indeed.
Clocks of Cyrodiil § - This mod adds dozens of working clocks to the gameworld. Including clocktowers in which you can even walk inside! The clocks work regardless of your timescale.
Creature Language Skills: Have you ever wanted an alternative to fighting creatures? This mod allows you to tame most creatures. But it's not that easy, you have to gain skill in the language of the creature before you can effectively communicate with it. Incompatible with OOO.
Crowded Roads - If you think the roads are too bare, this mod adds many NPCs that travel on the roads.
Cyrodiil Transportation Network - For those who miss some of the ways you can travel in Morrowind. Includes Mage Guild Guides, Ships, Horse Carriage, Divine Intervention and Mark and Recall.
Daggerfall Books § - This mod adds books from Daggerfall. Rejoice, lore lovers! Compatible with OOO.
Dungeon Actors Have Torches - Have you ever wondered how NPCs in a cave or a dungeon actually see? This mod adds a 75% chance that an NPC in a dungeon will wield a torch. Vampires, Dremora, Undead, Ghosts and Khajiits, of course, are exempt from this. NPCs that wield shields or two-handed weapons will have their weapon/shield sheathed, but once combat initiates they will drop the torch and grab their weapon. Only NPCs with a free hand available will wield a torch while in combat.
Excalibur's Bandage Mod § - This mod adds a new "bandage" item to the game. The bandage, when applied, heals the character over 10 seconds. The bandage cannot be used in combat. This mod is a good alternative for people like me who want an alternative to magic/resting for healing when outside combat.
Exterior Actors Have Torches - This mod presents a 60% chance that an NPC who is outdoors at night will wield a torch. If the NPC is supposed to wield a shield or claymore, the mod has them put away their weapons until an enemy (such as the player) comes into view, at which point they'll drop the torch and grab their weapon.
Fuse's Fruit Machine - This fun little mod adds a "slot machine" to an inn within Skingrad. It functions just like a slot machine functions in our world.
Fuse's Snail Racing: This mod adds a little stable near the Imperial City where you can bet money on the snail races that take place there. Here's a video showing how it's done.
Get Wet - This mod adds visible rain drops on NPC's faces and the character's face whenever they enter rain and/or a water source like a river.
Grow Plants - This mod adds the ability for the player to plant their own flora! So you can make your very own garden! Compatible with OOO.
Imperial Horse Armour - If you have the Horse Armour official plugin, this mod makes Imperial Horses wear steel armour. Compatible with OOO.
Keychain ‡ - So you can store all your keys together! Compatible with OOO.
Let the People Drink! - This mod adds an aquaduct for the Imperial City, as well as many fountains throughout.
moDem's City Life - This mod adds 155 new NPCs to every city in the game, including voice-acted children!
Morrowind Books § - Same as Daggerfall Books, except it contains Morrowind books. Compatible with OOO.
Morrowind Ingredients - This mod adds dozens of ingredients from Morrowind that you can buy from merchants (but not harvest in the world).
Myths and Legends † - This mod adds many weapons to the game, all of which have a story behind them. A story that you'll have to follow if you wish to find these weapons. Unfortunately, the author(s) almost ruined it, in my opinion, by adding impractical weaponry. Still a good mod... but easily could be better.
Obico's Ingredient Increaser - This mod adds many Alchemy ingredients to the game, including Lion Meat and Clannfear Claw, among others. Incompatible with OOO.
Oblivion Cats - Adds cats in the game that roam around town! Compatible with OOO.
Packhorse - This mod adds a horse that will act as a packmule for the character. This horse that can be bought in Anvil can be told to either wait or follow. Compatible with OOO.
Q Moldy Ingredients - How does that apple stay fresh in that grimy sewer barrel? This mod adds some moldy ingredients to many containers outdoors. Compatible with OOO, as long as it is loaded before.
Qarl's Harvest - This mod adds apple and orange trees throughout Cyrodiil (the fruit is fully havok'd) as well as makes various things harvestable, such as flower bouquets and hay stacks, and adds the ability to feed your horse the hay, to heal it.
Silent Stones Camp - This very detailed 'house' mod adds a well-flourished cave deep within the Jerral Mountains.
Talos Plaza House §: This mod adds a small home in the Imperial City, more luxurious than the waterfront shack, but also runs for a price 2.5x that of the waterfront shack.
Thermae Bath Mod § - This mod adds a well crafted indoor public bath to the Waterfront.
Villages - Adds some villages to the game! Compatible with OOO.
Waldnir's Woods § A very neat place, cozily stationed next to a small pond.
Adrenaline Oblivion - Adds many more creatures to the game, so you don't encounter only 3 or 4 enemies inside a dungeon for example. Incompatible with OOO.
Adventurer's Oblivion: This mod is an alternative to Oscuro's Oblivion Overhaul, changing many things. Check out both OOO and Adventurer's, and choose which you like best.
FCOM (Francesco's + WarCry + OOO + MMM) †: This mod allows the top 4 overhaul mods to work together at the same time. The author has done a lot of work to make them all combine seamlessly. The mod still is in beta, but many thousands of people use it with very little trouble. Some people prefer just using one of the big mods rather than all 4. I would be one of those people. But some people might like this one.
G_'s Loot Mod - Find it rather odd that bandits wear high level armour, even though they're Bandits? This mod changes the loot for almost everything in the game. This mod is much older than OOO, MMM and Francesco's, and the latter 3 mods do it much better, in my opinion. Incompatible with OOO.
Martigen's Monster Mod (MMM) §†‡ - This popular mod, designed to be used along with either OOO or Francesco's, includes 120+ brand new creatures and NPCs, 1500+ variant creatures and NPCs, unique encounters, advanced behaviour AI, advanced combat AI, tailored loot drops and more! Although the mod only focuses on creatures, unlike OOO and Francesco's, the work it does on creatures and NPCs is done to a greater extent than OOO and Francesco's, I think. It includes a version that is compatible with OOO/Francesco's, or you can use MMM by itself.
NPC Static Level - Makes NPCs have static levels so they don't level up with your character. After all, it's your game, and your character who's leveling. Incompatible with OOO.
Oscuro's Oblivion Overhaul §†‡ The biggest mod ever created for Oblivion, OOO changes almost everything in the game! Be sure to get the 1.32 addition! The 1.32 addition is in to be used with the main OOO mod, so be sure to get both!
De-Parallaxer - This mod removes Parallax Mapping from many objects, which may result in increased frames per second, at the cost of objects being more dull and flat.
Low Poly Grass §‡ - Another solution to greatly increase frames per second. This mod reduces the number of polys in the grass. Frankly, I think it looks better than vanilla's grass. Works well with Short Grass, below.
No Lights Flicker - This mod removes the flicker from every light source in the game, improving performance.
No Wind - This mod removes the sway effect given to trees and other flora, resulting in increased performance
Operation Optimization †‡ - This mod improves frames per second by as much as over 30, according to tests. In most cases though, it improves it by maybe 10-20 fps. There's no loss in quality, it simply optimizes the meshes. It works with texture mods that don't modity the .nif files (CaptNKill's mod, Qarl's mod etc.)
Quiet Feet - This mod fixes a sound bug on some systems, due to loud feet from animals.
Wrye Bash: Wrye Bash has a lot of features. I mean a LOT. It's like twenty tools rolled into one. It includes as subfeatures the entire feature sets of other tools, and offers plenty of other features that no other mod tool has. Except installation. It's the "everything but installation" tool!
Adonnay's Classical Weaponry §, In my opinion, this is one of the best weapon mods currently out. It's one of the only weapon mods that features physically practical models, kudos to Adonnay for that.
Adonnay's Elven Weaponry §†‡ Another gem from Adonnay, this mod adds many well textures elven weapons to the game, oh and some bows too.
Better Looking Horses: This mod uses AlienSlof's textures from her mod "Slof's Horses", but unlike Slof's Horses, this mod doesn't interfere with horse factions, allowing Slof's wonderful textures to be used alongside mods like OOO with no conflicts! Pictures here.
Streamline §†‡ - This mod increases Oblivion's performance and reduces in-game stutter by clearing memory buffers on an intelligent schedule.
The Oblivion Quest List specializes in quest mods, it does a much better job listing quests than I would be able to. So what I would recommend for quest mods is looking through that list.
AF Leveling Mod: Possible alternative to Kobu's Character Advancement System.
Bow Sway - This mod makes bows more realistic by adding a sway while aiming. No more percision shots!
Alchemical Formulas - This mod allows you to save certain alchemical recipes to a scroll. This way, you don't have to remember which ingredients to use to make that certain potion, you can just save it to the scroll and then use the scroll whenever you wish to make the potion. This way you don't have to pile your desk with sticky notes of alchemy recipes!
Birthsigns No Max - In vanilla Oblivion, Birthsigns didn't add any attribute bonus past 100. The Warrior, for example, wouldn't make your Strength 110 after you reached 100... It would remain at 100. With this mod, your Strength would become 110.
Blind Lockpicking § - This mod removes the tumblers from the lockpick screen so you have to rely on sound. In addition to this, the lockpick difficulty text is removes, so you won't know how difficult the lock is until you try to pick it!
Faster Arrows - Provides different .esps for different speeds of arrows you want. Incompatible with OOO, but if you want this mod to change arrow speed rather than OOO changing arrow speed, then load this after OOO and it will work fine.
Jump Adjustment §‡ - Tired of moon-walking across Cyrodiil? This mod fixes the jump distance to a much more realistic level. This might might show conflicts with OOO, but just load this after.
Khajiit Nighteye Toggle - This mod changes the racial ability of Khajiit's (the one called "Eye of Night". Rather than having a duration, the night eye is now toggled on and off when the power is cast.
Kobu's Character Advancement System §†‡ - Changes the way you level up. No longer do you have to micromanage your character to get the most attribute increases as you can, it's all done automatically. Compatible with OOO.
Level Rates Modified § - My favourite level rate changing mod, this mod changes the rate that all skills increase. But unlike mods that simply change all skills to be slower, this mod changes them individually. It comes in x2, x3, x4, and x5. In these esp's, the author changed the skills individually depending on what value the esp is. If you used the x4 esp, for example, Blade would be x4 slower, but Restoration would be 3x slower, as that's what the author felt it should be. If you used the x3 esp, Blade would be 3x slower, and restoration would be 2x slower. There's some skills that the author made faster such as Mercantile, since they didn't level fast enough in vanilla Oblivion. This mod is already included with OOO, so if you use OOO then do not download this mod.
Marksman Velocity - Similar to Faster Arrows, except a more complex way of doing it, it makes it so that arrows are faster as the arrows get better. Iron arrows still lazily loft towards the targets, whereas elven for example will scream towards their target with great speed.
Nighteye Shader Replacement - This nifty mod changes how the game is viewed when Night Eye is active. If you are using the 1.2 patch, then you have to manually turn off the READ ONLY status of the /Data/Shaders directory and its files for this mod to work.
Persuasion Overhaul §‡ - This mod completely changes the crappy persuasion into a roleplay-oriented system that works wonders.
Realistic Fatigue §‡ - This mod adds a panting and bluring effect as your Fatigue gets low. Also, you can carry more things with this mod, but encumbrance is actually an inconvenience now. The more you carry, the more fatigue is drained. Also, a higher endurance makes your fatigue regenerate faster.
Retroactive Health - This mod determines your health based on your current Endurance, instead of when you leveled up. Kobu's and AF Leveling mod do something similar, but I've included this mod for those who don't use Kobu's or AF.
Run Fatigue Mod - Makes it so that you actually lose fatigue while running, realistically. Infact, when you run uphill, your fatigue decreases more rapidly. Compatible with OOO.
Running Revised §‡ - This mod changes many things about running, it's more complex than Run Fatigue Mod. This one also including a new sprinting ability for those dire moments.
Shadow Ranger - This mod adds various enhancements and addons for the ranger class. Including advanced animal companions.
Simbacca's Character Advancement Method - This mod, an alternative to Kobu's and AF Leveling, changes how your at level-up attribute modifiers are determined, as well as giving new purpose to your class Specialization and Favored Attributes. Similar to Kobu's and AF Leveling, but different.
WPHealth Regen - Makes your health slowly regenerate. Nothing too overpowered though. Compatible with OOO.
Buddah's List o' Links §† - This list contains nearly 100% of the mods released for Oblivion. Unfortunately, there's no way to know which mod is good, but this list provides the mods for you. Honestly, I find the list is excellent if you're looking for a specific mod which you know the name of, but can't find. But if you're new to mods and are looking for good ones, this list would be a nightmare to have to sort though. Also, say you're looking for a mod that changes water in game, this list is perfect because you can just Ctrl+F (Windows command for 'find') and then type in "water" and keep going through the list and find one that suits you. And finally, this mod (actually, more of a utility) requires Microsoft Excel to view it. If you don't want to have to dish out hundreds of dollars to buy Excel, there's a free program called Excel Viewer, which you can get here. Alternatively, you could view the online list of links here, which includes a search function.
Oblivion Script Extender (OBSE) §†‡: This utility is necessary for many of the big mods out there. Essentially, it just allows modders to do much more with their mods, and in turn the mod-users must also have the utility.
Zeladin's Hairfix § - This mod is meant for graphic cards that don't have Shader Model 3.0. If the hair on NPCs and your character appears very jagged, as if there's no antialiasing, it's likely that your card doesn't have SM3.0. This mod fixes that, giving hair a smooth texture. This mod requires Triarii's Hairfix, but the download link for TESSource is broken, and thus it's impossible to get Triarii's Hairfix from TESSource, which is the only site he hosted it on. If you would like Triarii's Hairfix, PM me your email address and I'll gladly send the file your way.
Arrow Replacement Pack § - This brilliant texture mod realistically elongens the arrows of the game, as well as gives Steel and Silver arrows a new head.
Ebony Blade Fixed - Nothing big here, just fixes a texture error for an Ebony blade. OOO already does exactly this, so it's incompatible.
Elven Boot Improvement: Tired of webbed feet? This mod replaces the Elven Boots with something a little better!
Elven Horse Armour Gold Retexture - This mod replaces the default Elven Horse Armour (assuming you have the official mod for it) with a new texture. You can choose between two textures which the author created.
Fine Weapons - This texture mod changes some textures on "Fine" weapons in game, giving them a bit of uniqueness.
Visually Enchanted Customizer - This mod adds a visual effect to your weapon according to its effect. For example, if your sword has an effect that deals fire damage, now your sword will be fire too! How cool is that?
White Glass Armour - This mod is a white retexture of the Glass armour and weapons in game.
Beautiful Stars - Does what it says. Note that this mod is not compatible with Natural Environments.
Better Nightsky - Better graphical quality on the sky at night. Note that this mod is not compatible with Natural Environments.
Better Sun - Another texture replacer, this one makes the sun better.
Blade's LOD Replacement - An alternative to Shaja's and CaptNKill's. This mod is rendered obsolete with the addition of the 1.2 patch. Only consider this mod if you don't have the 1.2 official patch.
Bluesteel's Landscape LOD NormalMap Fix §‡ - This mod was created by Bluesteel, but Soor fixed a bug that caused stuttering. Anyway, this mod helps remove the blotchy distant landscape texture. This mod is fully compatible with Shaja's, Blade's, and CaptNKill's LOD mods. Since the link doesn't contain a screenshot, I'll provide it: Screenshot.
CaptNKill's LOD Mods: This mod is an alternative to Shaja's and Blade's LOD mods. This is the by far the best texture in terms of resolution. However, it's murder on many mid or even high-end PCs. Personally, I'd use CaptNKill's Non-Tiling mod, it does an excellent job at removing the tiling effect of grass. I would only use his distant LOD if you're sure that your computer is able to handle it. This mod is rendered obsolete with the addition of the 1.2 patch. Only consider this mod if you don't have the 1.2 official patch.
CaptNKill's Non-Tiling Landscape §‡ - This mod is my favourite grass replacer, simply because it completely gets rid of the horrible tiling effect that mid-range grass has. This mod has no performance hit, so please use it if you're like me and hate tiling!
Darker Regal Imperial City § - This mod changes the textures of the Imperial City buildings to make the Imperial City look more powerful and advanced, kind of the heart of Cyrodiil.
Diverse Grasses - This mod adds variety to the grasses in Oblivion. Works well with Low Poly Grass, it is not compatible with Short Grass.
Enhanced Waters - This mod is yet another mod that changes how water looks in game, while above water and in water. I like this one best of them all, but decide for yourself.
Fake HDR Lighting † - For those who cannot use HDR Lighting in Oblivion, or prefer Anti-aliasing, then getting this mod will enable a fake HDR that, while not looking as good as the real HDR, can provide at least something for those who cannot use the real HDR or again, those who prefer Anti-aliasing.
Intoxicant Improvement - This mod adds retextures of all of the alchoholic beverages in Cyrodiil, including Skooma! In my opinion, the retextures are better than CM Better Wine and Better Beer Bottles, but look at the screenshots and decide for yourself!
Leviathan Soulgems - This mod greatly improves the look of Soulgems, giving them a gleening look when they're filled, and a dull look when empty.
Recoloured Blackberries - This simple texture mod makes blackberries... umm, black. By default, blackberries were brown, which is the colour they are when rotten.
Vagabond's Better Gold - Better textures on coins! Hammerfist's mod makes coins shinier, using Vagabond's gold texture as a base. I recommend Hammerfist's for a more realistic look, but decide for yourself.
Grape Texture Change - Very, very simple mod. Changes the texture from some grapes near Skingrad, I believe. Not much reason not to get it!
Helmet FOV § - This outstanding mod adds a new level of realism to playing the game in 1st person. If you wear a helmet, your view is partially obstructed due to the way the helmet is designed. It's hard to explain, so see the screenshots.
Illumination Within Revived §†‡ - Changes the texture of windows when viewed from outdoors, to add the illusion that lights are turned on inside. There was a previous mod that did this, hence the word "Revived". This mod fixes/adds numerous things that its predecessor had or hadn't done. Be sure to get the Optimised version as well
Yet Another Blood Mod - This mod adds visible blood stains to the player's armour, dependant on how wounded the player is.
Zombie Hair Texture Alpha Fix - This mod fixes a bug in the game by Bethesda where zombies have a black square at the side of their head due to missing alpha textures. Not needed if you use the Unofficial Oblivion Patch.
Koldorn's LOD Noise Replacer §†‡ - This mod greatly improves the look of how the distant land looks with the patch. If you don't have the 1.2 patch, you don't need nor want this mod. If you do have the 1.2 patch, then you have probably noticed the "peppered" effect that the LOD has. This mod changes that peppered effect. Best of all, there's absolutely no performance hit. See this screenshot.
New Nebula - This mod changes the night sky and adds a nebula texture. I'm told that this mod is compatible with Beautiful Stars and Better Nightsky. This mod is compatible with Natural Environments only if you overwrite the original skynebula01.dds file in the Data\Textures\NaturalEnvironments\Sky, and SURPRISE! It works perfectly.
No Glow Grass - This mod removes grass' neon-like glow that some people experience. If you're one of the many people that get the ugly neon coloured grass, this mod will fix that.
Noise Replacer - This mod changes the distant LOD in the new patch, just like Koldorn's, except of course it's a different texture. I prefer Koldorn's, but choose for yourself.
Parallax Cities Giga Pack - Graphics galore! This mod adds parallax textures to almost all city textures! This is a great mod to use if Qarl's city textures are a little hard on your PC.
Qarl's Textures §†‡ - Arguably the best graphic mod available! This mod includes better texture for almost everything in the game! Wood, stones, grass, dirt, cities, ruins, roads etc. Watch out, there's a big frames per second hit though!
Shaja's LOD - This mod changes the distant "soupy looking" land in vanilla Oblivion into something more detailed. Note that there are even more detailed distant land mods (or simply "LOD mods") such as CaptNKill's LOD, which uses two times the resolution of shaja's. Of course, it comes with a performance hit, so whether CaptNKill's mod or this mod is best suited for you can only be decided by, well, you... This mod is rendered obsolete with the addition of the 1.2 patch. Only consider this mod if you don't have the 1.2 official patch.
Short Grass - This mod shortens grass a little bit, and while providing negligible performance increase it does make things easier to find.
Antiquated Map - Tired of your bland default map? This antique map might add realism for you!
Atmospheric Dark UI Loading Screens § - This mod gives the loading screens a Dark UI texture while removing the text as well. This mod also replaces the loading screen image, and includes an optional version that adds random quotes. Note that the later versions require the Shivering Isles expansion. If you're like me and you don't have Shivering Isles, you must download the 0.95 version for it to work. No worries though, the 0.95 version, while older, still has over 300 load screens ensuring much variety.
Colour Map Mod - This mods gives your map a coloured look, with no antiqued texture.
Cyrodiil Terrain Map - This mod makes the in game map feature the acctual terrain. It's almost like a satellite shot of Cyrodiil. See the screenies and determine if you like it.
Dark UI §†‡ - Tired of readjusting your vision to a dark dungeon after viewing your inventory? This mod removes the blinding white/beige light of all the menus in game to a dark leathery texture.
Dark UI Loading Screens - This mod is meant to be used alongside the main Dark UI mod. This addition changes the loading screens to be dark as well, but does not remove the text of loading screens.
Better Beer Bottles - Who doesn't want better graphics? This mod gives beer a better texture. Note that Intoxicant Improvement (See a few links below) also replaces beer, you decide which you like best.
Book Jackets § - This mod immensely enhances the textures on all book covers. Practically a must-have mod. Conflict Detectors may show a conflict with OOO, but it is no big deal. Just load this mod after OOO. For a high(er) resolution version of Book Jackets, get this one.